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This a neat little trick that makes this happen and allows to grab more resources with single settler: after you settle you can build farms in range of 3 hexes away from your settlement. Most people don't realize it, but initially the maximum range from which city can use resource is 4 hexes instead of 2 (and tooltip won't show you this). So there is nothing to gain by settling in a way that borders will be adjacent to single resource tile. Note that if single resource is adjacent to 2 or more cities only 1 of them will be using that tile benefit. Additionally any special resource located in/adjacent to your territory is used by city. Hexes inside your territory can be transformed into farms or used for grazing flocks (as long as terrain is right), which are main ways of providing food & increasing population size. Steep Hill, Mountain, River, Coastal WaterĪfter settling city down, it will automaticaly create it's own territory with borders 2 hexes away from it's center. Then it can't be adjacent to following terrain types Forest, Marsh, Sand, Steep Hill, Mountain, River, Coastal Water, Fully developed city in late game can house over 200 population! And you start each of those with only 2 units of population, so bad city positioning can result in underdeveloped cities, which are impossible to fix. Mostly because instead of many different resources to be aware of, there is long-term development to plan for each Settlement.
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Even though at first glance it seems easier compared to other games in this genre (Civilization), it actually has more depth that most imagine. As in every 4X strategy game one of the most important game features revolves around settling new towns/provinces/settlements (call them what you want).